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| Magic is usually played as a
one-on-one competition between two mages. Each mage comes to the table equipped with a library
(deck of sixty cards, more on why it's sixty cards later), customized to defeat the
opponent in one of four possible ways. However, the vast majority of decks focus on only
one of the two most popular ways: Driving the opponent from twenty to zero life points as
quickly as possible, or depleting the opponents deck to zero cards. The most popular
way is the former but more on that later. |
| Cards, cards, cards...the Magic
game is comprised of over 4,800 different cards (not counting cards that have been printed
in multiple sets). The way you can identify cards is by the name on the top left corner.
The artwork changes from year to year so dont try to rely on those. Below, both of
these cards are named, "Swamp". It doesn't matter that one card was made a year
before with a different design. The cards have the same exact function in the game. |
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| All of the cards are divided
into two fundamental categories: Lands and spells. Lands produce mana and the
player spends this mana to cast spells. How does one know the difference between
lands and spells? Lands have no casting costs. The Swamp cards above are examples
of lands. The two cards below are spells. Note the casting costs that should appear in the
top right corners . A card with a zero casting cost still has a zero casting cost so it is
still a spell, not a land. In the textboxes, there are sometimes some letters in italics.
This is called flavor text and should be ignored for the time being. So what kind
of spells would one be able to cast? Creatures, enchantments, sorceries, instants, and
artifacts. |

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