Greetings one and everyone. This officially marks my first update of the
Color Hosers section. Though many of you will know me as homsar46, my
real name is Flo Wuersch (which most of you know anyway). I've been
playing Magic for about 2 and 1/4 years, and I have a habit of making
crazy decks such as ones based on the "sleeping" enchantments of the
Urza’s Block. BUT that’s
not what I'm supposed to write about. I'm here to write about color
hosers and their uses."So what is a Color Hoser?" one might ask. Hosers
(color, creature, etc.) "hose down" or partially and/or completely
destroy a certain thing. In our case, it would punish a player for
playing a certain color, for example:

Or cause severe problems for that color:

So now one might wonder what I'm going to do on this page. The answer is
simple; I'm going to write about different color hosers and how to use
them. For today's color hoser, I'm going to pick out a very popular
sideboard card for white decks. In case you haven't guessed it yet, it’s
Karma.

This is the kind or card that is great because every format can utilize
it (it just got reprinted in 8th Edition), and it is such a guilty
pleasure
to use. On one such occasion, I was at states, and came against MBC
(mono-black control). I easily won the first round (I was playing a
white-weenie deck), and come sideboarding, I put in my 2 Karmas. I got
one out on turn 4, and the game ended soon afterward. However, I would
suggest to try to get at least 3 in your sideboard before any
tournament, as it seems that “Suicide Black” is starting to make a
comeback, and since black has no form of efficient enchantment removal,
it falls victim to popular anti-black enchantments.
Now on to how and when you should use it. It is quite risky to sideboard
Karma in against a deck with a combination of black and white or black
and green, as both have some efficient enchantment removal. Plus they
often try to have black be more of a secondary color to avoid too many
Karma problems. That’s not to say that it is forbidden to use Karma
against decks with a mix of black and something else. What you can do
(and this works especially well with White-Weenie) is you can play a
powerful equipment and/or enchantment and/or artifact, and if they
Naturalize it, play another one. If that stays, it should be safe to
Karma 'em.Otherwise, that’s pretty much it for Karma. Did you feel I
left out anything? Questions? Comments? Concerns? If so, you can email
me at homsar@gamingetc.com or
AIM me at homsar46.
Laters,
Flo Wuersch |