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The next set in the Mirrodin Block...
 

Darksteel Logo
 

Updated: 2/1/04

A continuation of the Metal World saga, Darksteel is set two in the Mirrodin Block.  Featuring new creatures and tons of new artifacts, Darksteel introduces rumored new types of cards like Pulses and Echoing and confirmed abilities like Modular # (This comes into play with # +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.).  Along with Modular, we have the insane key-worded ability called Indestructible ("Destroy" effects and lethal damage don't destroy it.) Thank you.

CLICK BELOW for QUICK JUMPS
 

[WHITE] - [BLUE] - [BLACK] - [RED] - [GREEN] - [ARTIFACT] - [LAND]
 

WHITE
Auriok Glaivemaster - W
Creature - Human Soldier (C)
As long as Auriok Glaivemaster is equipped, Auriok Glaivemaster gets +1/+1 and has first strike.
"Give me a bit of steel and I'll deliver it into the hearts of my enemies."
1/1
Echoing Calm - 1W
Instant (C)
Destroy target enchantment and all other enchantments with the same name as that enchantment.
Emmisary of Hope - 1WW
Creature - Spirit (U)
Flying
Whenever Emmisary of Hope deals combat damage to a player you gain 1 life for each artifact that player controls.
2/1
Hallow - W
Instant (C)
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Leonin Battlemage - 3W
Creature - Cat Wizard (U)
T: Target creature gets +1/+1 until end of turn.
Whenever you play a spell, untap Leonin Battlemage.
2/3
Leonin Shikari - 1W
Creature - Cat Soldier (R)
You may play equip abilities any time you could play an instant.
2/2
Loxodon Mystic - 3WW
Creature - Elephant Cleric (C)
W, T: Tap target creature.
3/3
Metal Fatigue - 2W
Instant (C)
Tap all artifacts.
Pristine Angel - 4WW
Creature - Angel (R)
Flying
As long as Pristine Angel is untapped, it has protection from all colors and from artifacts.
Whenever you play a spell, untap Pristine Angel.
4/4
Pteron Ghost - 1W
Creature - Spirit (C)
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
1/1
Pulse of the Fields - 1WW
Instant (R)
You gain 4 life. Then, if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Purge - 1W
Instant (U)
Destroy target artifact creature or black creature. It can't be regenerated.
For the first and last time, the horrific creature experienced terror.
Ritual of Restoration - W
Sorcery (C)
Return target artifact card from your graveyard to your hand.
Soulscour - 7WWW
Sorcery (R)
Destroy all nonartifact permanents.
Steelshaper Apprentice - 2WW
Creature - Human Soldier (R)
W, T, Return Steelshaper Apprentice to owner's hand: Search your library for an equipment card, reveal it, and put it into your hand. Then shuffle your library.
1/3
Stir the Pride - 4W
Instant (U)
Choose one - Creatures you control get +2/+2 until end of turn; or, until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine 1W (Choose both if you pay the entwine cost)
Test of Faith - 1W
Instant (U)
Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.
Turn the Table - 3WW
Instant (R)
All combat damage that would deal to you this turn is dealt to target attacking creature instead.


BLUE


Carry Away - UU
Enchant Equipment (U)
When Carry Away comes into play, unattach enchanted Equipment.
You control enchanted Equipment.
Chromescale Drake - 6UUU
Creature - Drake (R)
Affinity for Artifacts
Flying
When Chromescale Drake comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
3/4
Echoing Truth - 1U
Instant (C)
Return target non-land permanent and all permanents that share a name with it to owner's hands.
Hoverguard Observer - 2UU
Creature - Drone (U)
Flying
Hoverguard Observer can block only creatures with flying
3/3
Last Word - 2UU
Instant (R)
Last Word can't be countered by spell or abilities.
Counter target spell.
"Someday, someone will best me. But it won't be today, and it won't be you."
Machinate - 1UU
Instant (C)
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of them in you hand and the rest on the bottom of your library.
Magnetic Flux - 2U
Instant (C)
Artifact creatures you control gain flying until end of turn.
Neurok Prodigy - 2U
Creature - Human Wizard (C)
Flying
Discard an artifact card from your hand: Return Neurok Prodigy to owners hand.
2/1
Neurok Transmuter - 2U
Creature - Human Wizard (U)
U: Target creature becomes an artifact in addition to its other types until end of turn.
U: Until end of turn, target artifact creature becomes blue and isn't an artifact.
2/2
Psychic Overload - 3U
Enchant Permanent (U)
When Psychic Overload comes into play, tap enchanted permanent.
Enchanted Permanent doesn't untap during its controller's untap step.
Enchanted Permanent has "Discard two artifact cards from your hand: Untap this permanent"
Pulse of the Grid - 1UU
Instant (R)
Draw two cards, then discard a card from your hand. Then, if an opponent has more cards in hand than you, return Pulse of the Grid to owner's hand.
Before lessons and laboratories, there was intuition.
Quicksilver Behemoth - 6U
Creature - Beast (C)
Affinity for artifacts
When Quicksilver Behemoth attacks or blocks, return it to owner's hand at end of combat.
4/5
Reshape - XUU
Sorcery (R)
As an additional cost to play Reshape, sacrifice an artifact. Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
Today's paperweight. Tomorrow's leveler. - Bruenna, Neurok leader
Retract - U
Instant (R)
Return all artifacts you control to owners' hands.
Second Sight - 2U
Instant (U)
Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library and put them back in any order.
Entwine U
Synod Artificer - 2U
Creature - Vedalken Artificer (R)
X, T: Tap X target noncreature artifacts.
X, T: Untap X target noncreature artifacts.
Menmarch gave the vedalken a taste of his power in exchange of their services. It's a debt which he intends to collect.
1/2
Vedalken Engineer - 1U
Creature - Vedalken Artificer (C)
T: Add 2 mana of any color to your mana pool. This mana may only be spent on artifacts and activated abilities of artifacts.
1/1
Vex - 2U
Instant (C)
Counter target spell. That spell's controller may draw a card.


BLACK


AEther Snap - 3BB
Sorcery (R)
Remove all counters from all permanents and remove all tokens from the game.
Burden of Greed - 3B
Instant (C)
Target player loses 1 life for each tapped artifact he or she controls.
"The one who dies with the most toys is still dead."
-Geth, keeper of the Vault

Chittering Rats - 1BB
Creature - Rat (C)
When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library.
2/2
Death Cloud - XBBB
Sorcery (R)
Each player loses X life, then discards X cards from his or her hand, then sacrifices X creatures, then sacrifices X lands.
The swarm's million wings stir the foulest of breezes.
Echoing Decay - 1B
Instant (C)
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Emissary of Despair - 1BB
Creature - Spirit (U)
Flying
When Emissary of Despair deals combat damage to a player that player loses 1 life for each artifact he or she controls.
1/2
Essence Drain - 4B
Sorcery (C)
Essence Drain deals 3 damage to target creature or player and you gain 3 life.
Greater Harvester - 2BBB
Creature - Horror (R)
At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
5/6
Grimclaw Bats - 1B
Creature - Bat (C)
Flying
B, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
1/1
Hunger of the Nim - 1B
Sorcery (C)
Target creature gets +1/+0 until end of turn for each artifact you control.
Mephitic Ooze - 4B
Creature - Ooze (R)
Mephitic Ooze gets +1/+0 for each artifact you control.
When Mephitic Ooze deals damage to a creature, destroy that creature. It cant be regenerated.
0/5
Murderous Spoils - 5B
Instant (U)
Destroy target non-black creature. It can't be regenerated. You gain control of all equipment attached to it.
Nim Abomination - 2B
Creature - Zombie (U)
At the end of your turn, if Nim Abomination is untapped, you lose 3 life.
3/4
Pulse of the Dross - 1BB
Sorcery (R)
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
Before tyrants or torturers, there was evil.
Scavenging Scarab - 3B
Creature - Insect (C)
Scavenging Scarab can't block.
3/3
Screams from Within - 1BB
Enchant Creature (U)
Enchanted creature gets -1/-1.
When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to play.
Scrounge - 2B
Sorcery (U)
Target opponent chooses an artifact card in his or her graveyard. Put that card into play under your control.
When leonin settlers abandon their homes to the nim, items of value are often left behind.
Shriveling Rot - 2BB
Instant (R)
Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from play, that creature's controller loses life equal to it's toughness.
Entwine 2B
(Choose both if you pay the entwine cost)

RED


Barbed Lightning - 2R
Instant (C)
Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
Entwine 2
Crazed Goblin - R
Creature - Goblin Warrior (C)
Crazed Goblin attacks each turn if able.
1/1
Dismantle - 2R
Sorcery (U)
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
Drooling Ogre - 1R
Creature - Ogre (C)
Whenever a player plays an artifact, that player gains control of Drooling Ogre.
3/3
Echoing Ruin - 1R
Sorcery (C)
Destroy target artifact and all other artifacts with the same name as that artifact.
"A single misstep unleashes an avalanche of ruin."
Fireball - XR
Sorcery (U)
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to play Fireball, pay 1 for each target beyond the first.
The spell fell upon the crowd like a dragon, ancient and full of death.
Flamebreak - RRR
Sorcery (R)
Flamebreak deals 3 damage to each player and each creature without flying.
Creatures damaged this way cannot be regenerated this turn.
Furnace Dragon - 6RRR
Creature - Dragon (R)
Affinity for Artifacts.
Flying.
When Furnace Dragon comes into play, if you played it from your hand, remove all artifacts from the game.
5/5
Goblin Archaeologist - 1R
Creature - Goblin Artificer (U)
R, T: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
1/2
Inflame - R
Instant (C)
Inflame deals 2 damage to each creature dealt damage this turn.
Krark- Clan Stoker - 2R
Creature - Goblin Shaman (C)
T, Sacrifice an artifact: Add RR to you mana pool.
2/2
Pulse of the Forge - 1RR
Instant (R)
Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.
Before wars or weapons, there was anger.
Savage Beating - 3RR
Instant (R)
Play Savage Beating only during your turn and only during combat.
Choose one -- Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.
Entwine 1R
Shunt - 1RR
Instant (R)
Change the target of target spell with a single target.
"You need to work on your aim."
Slobad, Goblin Tinkerer - 1R
Creature - Goblin Artificer Legend (R)
Sacrifice an artifact: Target artifact becomes indestructible until end of turn.
"I used to joke that he had been exiled for being too smart. Now I know why he never laughed."
- Glissa Sunseeker

1/2
Tears of Rage - 2RR
Instant (U)
Play Tears of Rage only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn.
Unforge - 2R
Instant (C)
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
Compared to the fire of the forge, the strength of steel is nothing.
Vulshok War Boar - 2RR
Creature - Beast (U)
When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact.
5/5


GREEN

Ageless Entity - 3GG
Creature - Elemental (R)
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
4/4
Echoing Courage - 1G
Instant (C)
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
"A single seed unleashes a flurry of growth."
Fangren Firstborn - 1GGG
Creature - Beast (R)
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
In the Tangle, bad is often followed by worse.
4/2
Infested Roothold - 4G
Creature - Wall (U)
Protection from artifacts
Whenever an opponent plays an artifact spell, you may put a 1/1 green Insect creature token into play.
0/3
Karstoderm - 2GG
Creature - Beast (U)
Karstoderm comes into play with five +1/+1 counters on it.
Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.
0/0
Nourish - GG
Instant (U)
You gain 6 life.
Oxidize - G
Instant (U)
Destroy target artifact. It can't be regenerated.
"Ashes to ashes, rust to rust." --Viridian shaman
Pulse of the Tangle - 1GG
Sorcery (R)
Put a 3/3 Green Beast token into play. Then if target opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
Reap and Sow - 3G
Sorcery (C)
Choose one: Destroy target land; or search your library for a land card, put that land card into play, and then shuffle your library.
Entwine: 1G
Rebuking Ceremony - 3GG
Sorcery (R)
Put two target artifacts on top of their owners' libraries.
From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian Elf's life is built around the temporary.
Roaring Slagwurm - 5GG
Creature - Wurm (R)
Whenever Roaring Slagwurm attacks, tap all artifacts.
6/4
Stand Together - 3GG
Instant (U)
Put two +1/+1 counters on target creature and another two on another target creature.
Tangle Spider - 4GG
Creature - Spider (C)
You may play Tangle Spider any time you could play an instant.
Tangle Spider may block as though it had flying.
3/4
Tanglewalker - 2G
Creature - Elf Shaman (U)
Creatures you control are unblockable as long as defending player controls an artifact land.
2/2
Tel-Jilad Outrider - 3G
Creature - Elf Warrior (C)
Protection from artifacts
3/1
Tel-Jilad Wolf - 2G
Creature - Wolf (C)
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.
2/2
Viridian Acolyte - G
Creature - Elf Shaman (C)
1,T: Add one mana of any color to your mana pool.
"We have no sun to guide our dead, so I send the prismatic flames of the spirit fires that show the souls their way. When I die, I hope there is one left to guide my spirit home."
1/1
Viridian Zealot - GG
Creature - Elf (R)
1G, Sacrifice Tel-Jilad Zealot: Destroy target artifact or enchantment.
2/1
"I will fight only the way nature intended -- and nature intended us to win."

ARTIFACT

AEther Vial - 1
Artifact (U)
At the beginning of your upkeep you may put a charge counter on AEther Veil.
T: Put a creature card from your hand into play with converted mana cost equal to the number of charge counters on AEther Veil.
Angel's Feather - 2
Artifact (U)
Whenever a player plays a white spell, you may gain 1 life.
Arcane Spyglass - 4
Artifact (C)
2, T, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
Arcbound Bruiser - 5
Artifact Creature (C)
Modular 3
(This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Break in case of emergency.
0/0
Arcbound Crusher - 4
Artifact Creature (U)
Trample
Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher.
Modular 1
(This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
0/0
Arcbound Fiend - 6
Artifact Creature (U)
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3
(This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
0/0
Arcbound Hybrid - 4
Artifact Creature (C)
Haste
Modular 2
(This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
0/0
Arcbound Lancer - 7
Artiface Creature (U)
Modular 4
(This comes into play with four +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature.)
First strike
0/0
Arcbound Overseer - 8
Artifact Creature - Golem (R)
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6
Arcbound Ravager - 2
Artifact Creature (R)
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1
(This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact
creature.)

0/0
Arcbound Reclaimer - 4
Artifact Creature - Golem (R)
Modular 2
(This comes into play with two +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
0/0
Arcbound Slith - 2
Artifact Creature - Slith (U)
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1
(This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
0/0
Arcbound Stinger - 2
Artifact Creature (C)
Flying
Modular 1
(This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
0/0
Arcbound Worker - 1
Artifact Creature (C)
Modular 1
(This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
0/0
Auriok Siege Sled - 6
Artifact Creature (U)
1: Target artifact creature blocks Auriok Siege Sled this turn if able.
1: Target artifact creature can't block Auriok Siege Sled this turn.
3/5
Chimeric Egg - 3
Artifact (U)
Whenever an opponent plays a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 artifact creature with trample until end of turn.
Coretapper - 2
Artifact Creature - Myr (U)
T: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
1/1
Darksteel Brute - 2
Artifact (U)
Darksteel Brute is indestructible
("Destroy" effects and lethal damage don't destroy it.)
3: Darksteel Brute becomes a 2/2 artifact creature until end of turn.
Darksteel Colossus - 11
Artifact Creature (R)
Trample
Darksteel Colossus is indestructible
("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Darksteel Forge - 9
Artifact (R)
Artifacts you control are indestructible.
("Destroy" effects and lethal damage don't destroy them.)
"Did it already have this form when Mirrodin was created or did some divine force forge things that can't be forged?" - Pontifex, senior Researcher
Darksteel Gargoyle - 7
Creature - Gargoyle (U)
Flying
Indestructible
("Destroy" effects and lethal damage don't destroy it.)
3/3
Darksteel Ingot - 3
Artifact - (C)
Darksteel Ingot is indestructable.
("Destroy" effects and lethal damage don't destroy it.)
T: Add one mana of any color to your mana pool.
Darksteel Pendant - 2
Artifact (C)
Darksteel Pendant is indestructable.
("Destroy" effects and lethal damage don't destroy it.)
1, T: Look at the top card of your library. You may put that card on the bottom of your library.
Darksteel Reactor - 4
Artifact (R)
Darksteel Reactor is indestructible.
("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Death-Mask Duplicant - 7
Artifact Creature - Shapeshifter (R)
Imprint - 1: Remove target creature card in your graveyard from the game.
(The removed card is imprinted on this artifact.)
As long as an imprinted creature card has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
5/5
Demon's Horn - 2
Artifact (U)
Whenever a player plays a black spell, you may gain 1 life.
Dragon's Claw - 2
Artifact (U)
Whenever a player plays a red spell, you may gain 1 life.
Drill-Skimmer - 4
Artifact Creature (C)
Flying
Drill-Skimmer can't be the target of spells or abilities as long as you control another artifact creature.
In close proximity, their magnetic energies merge and form a field of protection.
2/1
Dross Golem - 5
Artifact Creature - Golem (C)
Affinity for Swamps
(This spell costs 1 less to play for each Swamp you control.)
Fear
The longer it skulks through the corrosive gases of Mephidross, the more it adopts their thirst for death.
3/2
Eater of Days - 4
Artifact Creature - Leviathan (R)
Flying, trample
When Eater of Days comes into play, you skip your next two turns.
When Mirrodin's varied civilizations developed ways to fight the levelers, Memnarch upped the stakes.
9/8
Gemini Engine - 6
Artifact Creature (R)
Whenever Gemini Engine attacks, put an attacking Twin artifact creature token into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
3/4
Genesis Chamber - 2
Artifact (U)
Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.
"As the experimental population grows, so do the number of myr. It's a perfect equilibrium." - Memnarch
Geth's Grimoire - 4
Artifact (U)
Whenever an opponent discards a card you may draw a card.
Heartseeker - 4
Artifact - Equipment (R)
Equipped creature gets +2/+1 and has "T, Unattach Heartseeker: Destroy target creature."
Equip 5
(5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Juggernaut - 4
Artifact Creature (U)
Juggernaut attacks each turn if able.
Juggernaut can’t be blocked by Walls.
5/3
Kraken's Eye - 2
Artifact (U)
Whenever a player plays a blue spell you may gain 1 life.
Leonin Bola - 1
Artifact - Equipment (U?)
Equipped creature has "T, Unattach Leonin Bola: Tap target creature."
Equip 1
(1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Lich's Tomb - 4
Artifact (R)
You don't lose the game for having 0 or less life.
Whenver you lose life, sacrifice a permanent for each 1 life you lost.
Memnarch - 7
Artifact Creature - Wizard Legend (R)
1UU: Target permanent becomes an artifact in addition to its other types.
(This effect doesn't end at end of turn.)
3U: Gain control of target artifact.
(This effect doesn't end at end of turn.)
"In the blur between metal and flesh, Memnarch found madness."
4/5
Mycosynth Lattice - 6
Artifact (U)
All permanents are artifacts in addition to their other types.
All cards that aren't in play, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Myr Landshaper - 3
Artifact Creature - Myr (C)
T: Target land becomes an artifact in addition to its other types until end of turn.
1/1
Myr Matrix - 5
Artifact (R)
Myr Matrix is indestructible.
("Destroy" effects and lethal damage don't destroy it.)
All Myr get +1/+1.
5: Put a 1/1 Myr artifact creature token into play.
Myr Moonvessel - 1
Artifact Creature - Myr (C)
When Myr Moonvessel is put into a graveyard from play, add 1 to your mana pool.
1/1
Nemesis Mask - 3
Artifact - Equipment (U)
All creatures able to block equipped creature do so.
Equip 3
Oxidda Golem - 6
Artifact Creature - Golem (C)
Haste
Affinity for Mountains
2/3
Panoptic Mirror - 5
Artifact
Imprint -- X, T: You may remove an instant or sorcery card with converted mana cost X in your hand from the game.
(That card is imprinted on this artifact.)
At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost.
Razor Golem - 6
Artifact Creature - Golem (C)
Affinity for Plains
(This spell costs 1 less to play for each Plains you control.
Attacking doesn't cause Razor Golem to tap.
The longer it stands among the deadly blades of the Razor Fields, the more it adopts their harsh exterior.
3/4
Serum Powder - 3
Artifact (R)
T: Add 1 to your mana pool.
Any time you could mulligan and Serum Powder is in your hand, you may remove your hand from the game, then draw that many cards.
(You can do this in addition to taking mulligans.)
Shield of Kaldra - 4
Legendary Artifact - Equipment (R)
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.
Equipped creature is indestructible.
Equip 4
Skullclamp - 1
Artifact - Equipment (U)
Equipped creature gets +1/-1.
Whenever equipped creature is put in a graveyard from play, draw two cards.
Equip 1
(1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Spawning Pit - 2
Artifact (U)
Sacrifice a creature: Put a charge counter on Spawning Pit.
1, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.
Specter's Shroud - 2
Artifact - Equipment (U)
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, that player discards a card from his or her hand.
Equip 1
Spellbinder - 3
Artifact - Equipment (R)
Imprint - When Spellbinder comes into play, you may remove an instant card in your hand from the game.
Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card and play the copy without paying its mana cost.
Equip 4
Spincrusher - 2
Artifact Creature (U)
Whenever Spinecrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spinecrusher: Spinecrusher is unblockable this turn.
0/2
Spire Golem – 6
Artifact Creature - Golem (C)
Flying
Affinity for Islands
2/4
Sundering Titan - 8
Artifact Creature (R)
When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands.
When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands.
7/10
Surestrike Trident - 2
Artifact - Equipment (U)
Equipped creature has first strike and "T, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip 4
(4: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Sword of Fire and Ice - 3
Artifact (R)
Equip 2
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, you may draw a card and have it deal 2 damage to target creature.
Sword of Light and Shadow - 3
Artifact (R)
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip 2
Talon of Pain - 4
Artifact (U)
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
X,T, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
Tangle Golem - 7
Artifact Creature - Golem (C)
Affinity for Forests
5/4
Thought Dissector - 4
Artifact (?)
X, T: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it into play under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
Thunderstaff - 3
Artifact (?)
If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage.
2, T: Attacking creatures get +1/+0 until end of turn.
Trinisphere - 3
Artifact (R)
As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play.
(Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost 1B to play costs 2B to play instead.)
Ur-Golem's Eye - 4
Artifact (C)
T: Add 2 to you mana pool.
Voltaic Construct - 4
Artifact Creature - Golem (U)
2: Untap target artifact creature.
2/2
Vulshok Morningstar - 2
Artifct - Equipment (C)
Equipped Creature gets +2/+2
Equip 2
Wand of the Elements - 4
Artifact (R)
T, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying into play.
T, Sacrifice a Mountain: Put a 3/3 R Elemental creature token into play.
Well of Lost Dreams - 4
Artifact (R)
Whenever you gain life, you may pay X, where X is equal to or less than the amount of life you gain. If you do, draw X cards.
Whispersilk Cloak - 3
Artifact - Equipment (C)
Equipped creature is unblockable and can't be the target of spells or abilities.
Equip 2
(2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Wirefly Hive - 3
Artifact (U)
3,T: Flip a coin.If you win the flip, put a 2/2 wirefly creature token with flying into play. If you lose the flip sacrifice all wireflies.
Wurm's Tooth - 2
Artifact (U)
Whenever a player plays a green spell, you may gain 1 life.


LAND


Blinkmoth Nexus
Land (R)
T: Add 1 to your mana pool.
1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
1, T: Target Blinkmoth gets +1/+1 until end of turn.
Darksteel Citadel
Artifact Land (C)
(This is not a spell.)
Indestructible
T: Add 1 to your mana pool.
Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.
Mirrodin's Core
Land (U)
T: Add 1 to your mana pool.
T: Put a charge counter on Mirrodin's Core
T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.


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