Fantasy CotW For The Week of 8-02-04
Fantasy CotW For The Week of 7-26-04
Fantasy CotW For The Week of 3-11-04
CotW For The Week of 3-11-04
CotW For The Week of 2-16-04
CotW For The Week of 2-2-04
CotW For The Week of 2-23-04
Ethica, Psychic Pathmage 4UU 3/5
Creature-Wizard Legend
Flying, Ethica, Psychic Pathmage can't be the target of spells or abilities.
T: Look at target player's hand. Shuffle a card in that player's hand into it's owner's library.
U, Discard three cards from your hand: Counter target spell. Draw a card.
Created by BradleyJX
Image by : Burning Rage
Surge of the Green Moon - 4GGG
Sorcery
Trigger all triggered abilites and activate all activated abilities of all permanents in play. (All abilities are activated, regardless of costs of playing them, or if the card is tapped. Mana abilities are not activated.)
Rotting Hydra - BR
Creature - Zombie Hydra (2/1)
Haste
At the beginning of your upkeep, sacrifice Rotting Hydra unless your remove a +1/+1 counter from it.
BR: Put a +1/+1 counter on Rotting Hydra. Play this only during any time you could play a sorcery.
Thank god the heads fall off on their own
Luminium Champion - WUBRG
Creature - Soldier (4/4)
Creatures have protection from their own colors.
The Luminium was forged to ensure peace for all, but what it did was ensure war for all.
Sucession - 1GG
Sorcery
Search your library for up to three basic lands and put those lands into play tapped. Shuffle your library afterwards. Lands you control don't untap during your next untap step.
Drown - 2U
Instant
Target player sacrifices a creature. If that player controls an Island, that player sacrifices a creature and you may draw a card.
Erratic Knowledge - 1U
Sorcery
You may play Erratic Knowledge as an Instant for an additional 1.
Draw 3 cards. At the beginning of your next turn, discard 3 cards.
by: Homsar46
Primal Rampage - 1RR
Instant
Choose One - Target permanent loses Indestructable until the end of turn; or destroy target artifact.
Entwine 1R (Choose both if you pay the entwine cost)
Extermination - 2BR
Sorcery
Shockwave 2 (When you play this spell, you may pay 2. If you do, this spell goes on the stack of your next turn's first main phase)
Extermination deals 2 damage to target creature or player, then look at your opponent's hand. Choose a creature card. That player discards that card.
Arcane Library
Legendary Land
T; Discard a card from your hand: Add UU to your mana pool.
T: Draw a card. Use this ability if you have no cards in your hand.
Paradox Garden
Legendary Land
3T: Search your library for a basic land card and put it into player tapped. Shuffle your library afterwards.