SHADOWMOOR SPOILER COMPLETE 301/301  CLICK HERE


Check out our NEW!  Magic the Gathering Forums
- ALWAYS FREE To join, ALWAYS No ads, ALWAYS FUN!..      WOW!  6000 Members and Growing!

SHADOWMOOR SINGLES AVAILABLE FOR ORDER - CLICK HERE

 

Last Updated: 
06/30/2008

PRODUCT SEARCH


 

OUR PRODUCTS

   
» Pokemon
» Mage Knight
» D&D Minis
» Star Wars Minis
» Hero-Clix
» Board Games
» Warcraft TCG
» Attacktix
» Duel Masters
» Yu-Gi-Oh!
   
 
 

SPOILERS

   
» Shadowmoor
» Morningtide
» Lorwyn
» Tenth Edition
» Future Sight
» Planar Chaos
» Time Spiral
» Coldsnap
» Dissension
» Guildpact
   
 


 

SECTIONS

   
» Forums
» Hot Articles
» Creature Types
» Unbeatables
» Playing MTG
» Banned List
» Killer Combos
» Color Hosers
» Killed Combos
   
 

 

PICTURE GALLERY

   
» Shadowmoor
» Morningtide
» Lorwyn
» Tenth Edition
» Future Sight
» Planar Chaos
» Time Spiral
» Coldsnap
» Dissension
» Guildpact
» Ravnica
» 9th Edition
» S Kamigawa
» B Kamigawa
» C Kamigawa
» Fifth Dawn
» Darksteel
» Mirrodin
» 8th Edition
» Scourge
» Legions
» Onslaught
» Judgment
» Torment
» Odyssey
» 7th Edition
» Apocalypse
» Planeshift
» Invasion
» Prophecy
» Nemesis
» Mercadian Masques
» 6th Edition
» Urza's Destiny
» Urza's Legacy
» Urza's Saga
» UnGlued
» Exodus
» Stronghold
» Tempest
» 5th Edition
» Weatherlight
» Visions
» Mirage
» Alliances
» Homelands
» Ice Age
» Chronicles
» Fallen Empires
» The Dark
» Antiquities
» Legends
» Arabian Nights
» Revised
» Dual Lands
» Token Types
   
 

 

RESOURCES

   
» Using Gamingetc
» Contact Us
» Privacy Policy
» Our BUY LIST
» Shipping Policies
   
 


 


 

GAMINGETC.COM
STAFF LOGIN

Username:
 
Password:

 

 

Shadowmoor Magic the Gathering


» Order Shadowmoor Singles Now

Shadowmoor Magic the Gathering and its spoiler is the forty-fifth Magic the Gathering expansion and will be released May 2, 2008 as the first set in the Shadowmoor Block.  Prerelease events will be held April 19-20, 2008. 
 
 

 


Shadowmoor Spoiler COMPLETE 301/301 ( Basic Lands not listed)
Information brought to you courtesy of MTG Salvation. Make sure to get your orders in early for this highly anticipated set, Pre Release is here and the set is just around the corner!

White (27)

Apothecary Initiate - W
Creature - Kithkin Cleric (Common)
Whenever a player plays a white spell, you may pay {1}. if you do, you gain 1 life.
1/1
#1/301
 

Armored Ascension - 3W
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
#2/301
 

Ballynock Cohort - 2W
Creature - Kithkin Soldier (Common)
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
A kithkin's worst enemy is solitude.
2/2
Illus. Jesper Ejsing
#3/301
 

Barrenton Medic - 4W
Creature - Kithkin Cleric (Common)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
0/4
#4/301
 

Boon Reflection - 4W
Enchantment (Rare)
If you would gain life, you gain twice that much life instead.
#5/301
 

Goldenglow Moth - W
Creature - Insect (Common)
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
0/1
#6/301
 

Greater Auramancy - 1W
Enchantment (Rare)
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
#7/301
 

Inquisitor's Snare - 1W
Instant (Common)
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
#8/301
 

Kithkin Rabble - 3W
Creature - Kithkin (Uncommon)
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
*/*
 

Kithkin Shielddare - 1W
Creature - Kithkin Soldier (Common)
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
1/1
#10/301
 

Last Breath - 1W
Instant (Common)
Remove target creature with power 2 or less from the game. Its controller gains 4 life.
 

Mass Calcify - 5WW
Sorcery (Rare)
Destroy all nonwhite creatures.
 

Mine Excavation - 1W
Sorcery (Common)
Return target artifact or enchantment card in a graveyard to its owner's hand.
Conspire
Illus. Chippy
#13/301
 

Mistmeadow Skulk - 1W
Creature - Kithkin Rogue (Uncommon)
Protection from converted mana cost 3 or greater
Lifelink (Whenever this creature deals damage, you gain that much life.)
1/1
 

Niveous Wisps - W
Instant (Common)
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
 

Order of Whiteclay - 1WW
Creature - Kithkin Cleric (Rare)
{1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({Q} is the untap symbol)
Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
1/4
Illus. Steven Belledin
#16/301
 

Pale Wayfarer - 5WW
Creature - Spirit Giant (Uncommon)
{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn.
4/4
#17/301
 

Prison Term - 1WW
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be played.
Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.
Illus. Zoltan Boros & Gabor Szikszai
#18/301
 

Resplendent Mentor - 4W
Creature - Kithkin Cleric (Uncommon)
White creatures you control have "{T}: You gain 1 life."
2/2
#19/301
 

Rune-Cervin Rider - 3W
Creature - Elf Knight (Common)
Flying
{gw}{gw}: Rune-Cervin Rider gets +1/+1 until end of turn.
2/2
 

Runed Halo - WW
Enchantment (Rare)
As Runed Halo comes into play, name a card.
You have protection from the named card. (You can't be targeted by it, and all damage that would be dealt to you by it is prevented)
#21/301
 

Safehold Sentry - 1W
Creature - Elf Warrior (Common)
{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn.
2/2
#22/301
 

Spectral Procession - {2w}{2w}{2w}
Sorcery (Uncommon)
Put three 1/1 white Spirit creature tokens with flying into play.
Illus. Jeremy Enecio
#23/301
 

Strip Bare - W
Instant (Common)
Destroy all Auras and Equipment attached to target creature.
#24/301
 

Twilight Shepherd - 3WWW
Creature - Angel (Rare)
Flying, vigilance
When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it.)
5/5
 

Windbrisk Raptor - 5WW
Creature - Bird (Rare)
Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
5/7
#26/301
 

Woeleecher - 5W
Creature - Elemental (Common)
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
3/5
#27/301
 

Blue (27/)

Advice of the Fae - {2u}{2u}{2u}
Sorcery (Uncommon)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of those cards into your hand. Put the rest on the bottom your library in any order.
Illus. Chippy
#28/301
 

Biting Tether - 4U
Enchantment - Aura (Uncommon)
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
#29/301
 

Briarberry Cohort - 1U
Creature - Faerie Soldier (Common)
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
A Clique can cause far more mischief than one faerie on its own.
1/1
Illus. Carl Critchlow
#30/301
 

Cerulean Wisps - U
Instant (Common)
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
 

Consign to Dream - 2U
Instant (Common)
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
"Dreams are fleeting. Reality even more so." - Oona, queen of the fae
Illus. Richard Kane Ferguson
#32/301
 

Counterbore - 3UU
Instant (Rare)
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library.
Illus. Wayne England
#33/301
 

Cursecatcher - U
Creature - Merfolk Wizard (Uncommon)
Sacrifice Cursecatcher : Counter target instant or sorcery spell unless its controller pays {1}.
1/1
#34/301
 

Deepchannel Mentor - 5U
Creature - Merfolk Rogue (Uncommon)
Blue creatures you control are unblockable.
2/2
Illus. Jesper Ejsing
#35/301
 

Drowner Initiate* - U
Creature - Merfolk Wizard (Common)
Whenever a player plays a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.
1/1
Illus. E. M. Gist
#36/301
 

Faerie Swarm* - 3U
Creature - Faerie (Uncommon)
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
*/*
 

Flow of Ideas - 5U
Sorcery (Uncommon)
Draw a card for each Island you control.
 

Ghastly Discovery - 2U
Sorcery (Common)
Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.
Illus. Howard Lyon
#39/301
 

Isleback Spawn - 5UU
Creature - Kraken (Rare)
Shroud
Isleback Spawn gets +4/+8 if a library has twenty or fewer cards in it.
4/8
Illus. Mark Tedin
#40/301
 

Kinscaer Harpoonist - 3U
Creature - Kithkin Soldier (Common)
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.
2/2
Illus. Thomas M. Baxa
#41/301
 

Knacksaw Clique - 3U
Creature - Faerie Rogue (Rare)
Flying
{1}{U}, {Q}: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. ({Q} is the untap symbol)
Most of the Knacksaw Clique's skills were hewn from the minds of others.
1/4
Illus. Steven Belledin
#42/301
 

Leech Bonder - 2U
Creature - Merfolk Soldier (Uncommon)
Leech Bonder comes into play with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol)
Some don't know his face, but his pets are a dead giveaway.
3/3
Illus. E. M. Gist
#43/301
 

Merrow Wavebreakers - 4U
Creature - Merfolk Soldier (Common)
{1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol)
3/3
Illus. Alex Horley-Orlandelli
#44/301
 

Parapet Watchers - 2U
Creature - Kithkin Soldier (Common)
{wu}: Parapet Watchers gets +0/+1 until end of turn.
2/2
 

Prismwake Merrow - 2U
Creature - Merfolk Wizard (Common)
Flash
When Prismwake Merrow comes into play, target creature becomes the color or colors of your choice until end of turn.
2/1
 

Puca's Mischief - 3U
Enchantment (Rare)
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
Illus. Scott Altmann
#47/301
 

Put Away - 2UU
Instant (Common)
Counter Target Spell. You may shuffle up to one target card from your graveyard into your library.
Illus. Matt Cavotta
#48/301
 

River Kelpie - 3UU
Creature - Beast (Rare)
Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card.
Whenever a card is played from a graveyard, draw a card.
Persist
3/3
Illus. Jeff Easley
#49/301
 

Savor the Moment - 1UU
Sorcery (Rare)
Take an extra turn after this one.
Skip the untap step of that turn.
The merrow took a moment for herself.
She never gave it back.

 

Sinking Feeling - 2U
Enchantment - Aura (Common)
Enchant creature
Enchanted Creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
#51/301
 

Spell Syphon - 1U
Instant (Common)
Counter target spell unless its controller pays {1} for each blue permanent you control.
 

Thought Reflection - 4UUU
Enchantment (Rare)
If you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of a sage.
Illus. Terese Nielsen & Ron Spencer
 

Whimwader - 4U
Creature - Elemental (Common)
Whimwader can't attack unless defending player controls a blue permanent.
6/4
#54/301
 

Black (27/)

Aphotic Wisps - B
Instant (Common)
Target creature becomes black and gains fear until end of turn.
Draw a card.
Illus. Jim Nelson
#55/301
 

Ashenmoor Cohort - 5B
Creature - Elemental Warrior (Common)
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
"Bad card is baaaaaaaaad"
4/3
 

Beseech the Queen - {2b}{2b}{2b}
Sorcery (Uncommon)
({2b} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Those who hear her go mad with inspiration.
Illus. Jason Chan
#57/301
 

Blowfly Infestation - 2B
Enchantment (Uncommon)
Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
 

Cinderbones - 2B
Creature - Elemental Skeleton (Common)
Wither
{1}{B}: Regenerate Cinderbones.
"Not only coal lies in a bed of ash."
1/1
Illus. Carl Critchlow
#59/301
 

Cinderhaze Wretch - 4B
Creature - Elemental Shaman (Common)
{T}: Target player discards a card. Play this ability only any time you could play a sorcery.
Put a -1/-1 counter on Soot-veiled Rogue: Untap Cinderhaze Wretch.
3/2
 

Corrosive Mentor - 2B
Creature - Elemental Rogue (Uncommon)
Black creatures you control have wither.
Guttering cinders stoke their dying flames by snuffing out the lights of others.
1/3
Illus. Daarken
#61/301
 

Corrupt - 5B
Sorcery (Uncommon)
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
 

Crowd of Cinders - 3B
Creature - Elemental (Uncommon)
Fear
Crowd of Cinders' power and toughness are each equal to the number of black permanents you control.
*/*
#63/301
 

Disturbing Plot - 1B
Sorcery (Common)
Return target creature card in a graveyard to its owner's hand.
Conspire
See also: any movie involving Johnny Depp and Tim Burton
#64/301/301
 

Dusk Urchins - 2B
Creature - Ouphe (Rare)
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.
They spawn from shadow, wrecking chaos until shadow claims them again.
4/3
Illus. Darrell Riche
 

Faerie Macabre - 1BB
Creature - Faerie Rogue (Common)
Flying
Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
2/2
#66/301
 

Gloomlance - 3BB
Sorcery (Common)
Destroy target creature. If that creature was green or white, its controller discards a card.
Illus. Zoltan Boros & Gabor Szikszai
#67/301
 

Hollow Barghest* - 5BB
Creature - Demon Hound (Rare)
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
7/6
Illus. Eric Fortune
#68/301
 

Hollowsage - 3B
Creature - Merfolk Wizard (Uncommon)
Whenever Hollowsage becomes untapped, you may have target player discard a card.
2/2
Illus. Lucio Paarrillo
#69/301
 

Incremental Blight* - 3BB
Sorcery (Uncommon)
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
#70/301
 

Loch Korrigan - 3B
Creature - Spirit (Common)
{ub}: Loch Korrigan gets +1/+1 until end of turn.
1/1
Illus. Daarken
#71/301
 

Midnight Banshee - 3BBB
Creature - Spirit (Rare)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Many have heard the beginning of its low, sustained shriek but few the end.
5/5
Illus. Daarken
#72/301
 

Plague of Vermin - 6B
Sorcery (Rare)
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.
 

Polluted Bond - 3BB
Enchantment (Rare)
Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.
Illus. Michael Sutfin
#74/301
 

Puppeteer Clique - 3BB
Creature - Faerie Wizard (Rare)
Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. That creature gains haste. At end of turn, remove that creature from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it)
3/2
Illus. Daren Bader
#75/301
 

Rite of Consumption - 1B
Sorcery (Common)
As additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
Illus. Ron Spencer
#76/301
 

Sickle Ripper - 1B
Creature - Elemental Warrior (Common)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
His sickle was forged in the heat of another cinder's funeral pyre.
2/1
Illus. Dan Scott
#77/301
 

Smolder Initiate - B
Creature - Elemental Shaman (Common)
Whenever a player plays a black spell, you may pay {1}. If you do, target player loses 1 life.
1/1
Illus. Chippy
#78/301
 

Splitting Headache - 3B
Sorcery (Common)
Choose one - Target player discards two cards; or target player reveals his or her hand. You choose a card from it. That player discards that card.
 

Torture - B
Enchantment - Aura (Common)
Enchant creature.
{1}{B}: Put a -1/-1 counter on enchanted creature.
 

Wound Reflection* - 5B
Enchantment (Rare)
At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
#81/301
 

Red (27/)

Blistering Dieflyn - 3R
Creature - Imp (Common)
Flying
{br}: Blistering Dieflyn gets +1/+0 until end of turn.
0/1
 

Bloodmark Mentor - 1R
Creature - Goblin Warrior (Uncommon)
Red creatures you control have first strike.
1/1
 

Bloodshed Fever - R
Enchantment - Aura (Common)
Enchant creature
Enchanted creature attacks each turn if able.
#84/301
 

Boggart Arsonists - 2R
Creature - Goblin Rogue (Common)
Plainswalk
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.
2/1
Illus. Jesper Ejsing
#85/301
 

Burn Trail - 3R
Sorcery (Common)
Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Illus. Nils Haam
 

Cragganwick Cremator - 2RR
Creature - Giant Shaman (Rare)
When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage to target player equal to the discarded creature card's power.
Each night that his bowl fills, a village mourns.
5/4
Illus. Jeremy Enecio
 

Crimson Wisps - R
Instant (Common)
Target creature becomes red and gains haste until end of turn.
Draw a card.
 

Deep-Slumber Titan - 2RR
Creature - Giant Warrior (Rare)
Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Do not disturb.
7/7
Illus. Steve Prescott
 

Elemental Blessing - 3R
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."
Illus. Cyril Van Der Haegen
#90/301
 

Ember Gale - 3R
Sorcery (Common)
Creatures target player controls can't block this turn.
Ember Gale Deals 1 damage to each white and/or blue creature that player controls.
 

Flame Javelin - {2r}{2r}{2r}
Instant (Uncommon)
Flame Javelin deals 4 damage to target creature or player.
#92/301
 

Furystoke Giant - 3RR
Creature - Giant Warrior (Rare)
When Furystoke Giant comes into play, each other creature you control gains "{T}: This creature deals 2 damage to target creature or player" until end of turn.
Persist
3/3
Illus. Ralph Horsley
#93/301
 

Horde of Boggarts - 3R
Creature - Goblin (Uncommon)
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
*/*
 

Inescapable Brute - 5R
Creature - Giant Warrior (Common)
Wither
Inescapable Brute must be blocked if able.
3/3
 

Intimidator Initiate - R
Creature - Goblin Shaman (Common)
Whenever you play a red spell, you may pay {1}. If you do, target creature can't block this turn.
1/1
 

Jaws of Stone - 5R
Sorcery (Uncommon)
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone.
When giants find their mountain homes infested, they have a whole range of solutions.
Illus. Zoltan Boros & Gabor Szikszai
 

Knollspine Dragon - 5RR
Creature - Dragon (Rare)
Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
7/5
 

Knollspine Invocation - 1RR
Enchantment (Rare)
{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.
 

Mudbrawler Cohort - 1R
Creature - Goblin Warrior (Common)
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
1/1
 

Power of Fire - 1R
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
The cinders believe their flame was stolen by the one they call the Extinguisher. All who now wield fire draw their desperate wrath.
Illus. Trevor Hairsine
#101/301
 

Puncture Bolt - 1R
Instant (Common)
Puncture Bolt deals 1 damage to target creature. Put a -1-/1 counter on that creature.
Cinder pyromancers count their success by counting their enemies' smoking holes.
 

Pyre Charger - RR
Creature - Elemental Warrior (Uncommon)
Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
1/1
 

Rage Reflection* - 4RR
Enchantment (Rare)
Creatures you control have double strike.
#104/301
 

Rustrazor Butcher - 1R
Creature - Goblin Warrior (Common)
First Strike
Wither
1/2
Illus. Ron Spencer
#105/301
 

Slinking Giant - 2RR
Creature - Giant Rogue (Uncommon)
Wither
Whenever Slinking Giant blocks or becomes blocked, it get -3/-0 until end of turn.
4/4
Illus. Dave Kendall
#106/301
 

Smash to Smithereens - 1R
Instant (Common)
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Illus. Pete Venters
#107/301
 

Wild Swing - 3R
Sorcery (Uncommon)
Choose three target nonenchantment permanents. Destroy one of them at random.
108/301
#108/301
 

Green (27/)

Crabapple Cohort - 4G
Creature - Treefolk Warrior (Common)
Crabapple Cohort gets +1/+1 as long as you control another green creature.
4/4
 

Devoted Druid - 1G
Creature - Elf Druid (Common)
{T}: Add {G} to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0/2
 

Dramatic Entrance - 3GG
Instant (Rare)
You may put a green creature card from your hand into play.
Some things aren't worth waiting for.
Illus. Mike Dringenberg
#111/301
 

Drove of Elves - 3G
Creature - Elf (Uncommon)
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.
"The light of beauty protects our journeys through darkness."
*/*
Illus. Larry Mcdougal
#112/301
 

Farhaven Elf - 2G
Creature - Elf Druid (Common)
When Farhaven Elf comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
1/1
 

Flourishing Defenses - 4G
Enchantment (Uncommon)
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play.
#114/301
 

Foxfire Oak - 5G
Creature - Treefolk Shaman (Common)
{rg}{rg}{rg}: Foxfire Oak gets +3/+0 until end of turn.
3/6
 

Gleeful Sabotage - 1G
Sorcery (Common)
Destroy target artifact or enchantment.
Conspire
#116/301
 

Gloomwidow - 2G
Creature - Spider (Uncommon)
Reach
Gloomwidow can block only creatures with flying.
3/3
 

Gloomwidow's Feast - 3G
Instant (Common)
Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play.
Each night, gloomwidows cull fresh prey for their ravenous hatchlings.
Illus. Thomas M. Baxa
#118/301
 

Howl of the Night Pack - 6G
Sorcery (Uncommon)
Put a 2/2 green Wolf creature token into play for each Forest you control.
#119/301
 

Hungry Spriggan - 2G
Creature - Goblin Warrior (Common)
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.
1/1
Illus. Drew Tucker
#120/301
 

Juvenile Gloomwidow - GG
Creature - Spider (Common)
Reach
Wither
1/3
Illus. Thomas M. Baxa
#121/301
 

Mana Reflection - 4GG
Enchantment (Rare)
If you tap a permanent for mana, it produces twice as much of that mana instead.
#122/301
 

Mossbridge Troll - 5GG
Creature - Troll (Rare)
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
5/5
Illus. Jeremy Jarvis
#123/301
 

Nurturer Initiate - G
Creature - Elf Shaman (Common)
Whenever a player plays a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
1/1
Illus. Jim Pavelec
#124/301
 

Presence of Gond - 2G
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token into play."
#125/301
 

Prismatic Omen - 1G
Enchantment (Rare)
Lands you control are every basic land type in addition to their other type.
#126/301
 

Raking Canopy - 1GG
Enchantment (Uncommon)
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
"Raven's Run has awoken, and ravens will no longer cry in it's branches."
-Roon Ghastbark

Illus. Heather Hudson
#127/301
 

Roughshod Mentor - 5G
Creature - Giant Warrior (Uncommon)
Green creatures you control have trample.
He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.
5/4
Illus. Steven Belledin
#128/301
 

Spawnwrithe - 2G
Creature - Elemental (Rare)
Trample
Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.
Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
2/2
Illus. Daarken
#129/301
 

Toil to Renown - 1G
Sorcery (Common)
You gain 1 life for each artifact, creature, and land you control that's tapped.
Illus. Larry Mcdougal
#130/301
 

Tower Above - {2g}{2g}{2g}
Sorcery (Uncommon)
({2g} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
Illus. Thomas Denmark
 

Viridescent Wisps - G
Instant (Common)
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
 

Wildslayer Elves - 3G
Creature - Elf Warrior (Common)
Wither
3/3
Illus. Dave Kendall
#133/301
 

Witherscale Wurm - 4GG
Creature - Wurm (Rare)
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn.
When Witherscale Wurm deals damage to a player, remove all -1/-1 counters from it.
9/9
Illus. Thomas M. Baxa
#134/301
 

Woodfall Primus - 5GGG
Creature - Treefolk Shaman (Rare)
Trample
When