White (27)
Apothecary Initiate - W
Creature - Kithkin Cleric (Common)
Whenever a player plays a white spell, you may pay {1}. if you do,
you gain 1 life.
1/1
#1/301
Armored Ascension - 3W
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has
flying.
#2/301
Ballynock Cohort - 2W
Creature - Kithkin Soldier (Common)
First strike
Ballynock Cohort gets +1/+1 as long as you control another white
creature.
A kithkin's worst enemy is solitude.
2/2
Illus. Jesper Ejsing
#3/301
Barrenton Medic - 4W
Creature - Kithkin Cleric (Common)
{T}: Prevent the next 1 damage that would be dealt to target
creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
0/4
#4/301
Boon Reflection - 4W
Enchantment (Rare)
If you would gain life, you gain twice that much life instead.
#5/301
Goldenglow Moth - W
Creature - Insect (Common)
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
0/1
#6/301
Greater Auramancy - 1W
Enchantment (Rare)
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
#7/301
Inquisitor's Snare - 1W
Instant (Common)
Prevent all damage target attacking or blocking creature would deal
this turn. If that creature is black or red, destroy it.
#8/301
Kithkin Rabble - 3W
Creature - Kithkin (Uncommon)
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of
white permanents you control.
*/*
Kithkin Shielddare - 1W
Creature - Kithkin Soldier (Common)
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
1/1
#10/301
Last Breath - 1W
Instant (Common)
Remove target creature with power 2 or less from the game. Its
controller gains 4 life.
Mass Calcify - 5WW
Sorcery (Rare)
Destroy all nonwhite creatures.
Mine Excavation - 1W
Sorcery (Common)
Return target artifact or enchantment card in a graveyard to its
owner's hand.
Conspire
Illus. Chippy
#13/301
Mistmeadow Skulk - 1W
Creature - Kithkin Rogue (Uncommon)
Protection from converted mana cost 3 or greater
Lifelink (Whenever this creature deals damage, you gain that much
life.)
1/1
Niveous Wisps - W
Instant (Common)
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
Order of Whiteclay - 1WW
Creature - Kithkin Cleric (Rare)
{1}{W}{W}, {Q}: Return target creature card with converted mana cost
3 or less from your graveyard to play. ({Q} is the untap symbol)
Made from the clay of burial mounds, the face paint of the
priests is a sign of their respect for those whose rest they
interrupt.
1/4
Illus. Steven Belledin
#16/301
Pale Wayfarer - 5WW
Creature - Spirit Giant (Uncommon)
{2}{W}{W}, {Q}: Target creature gains protection from the color of
its controller's choice until end of turn.
4/4
#17/301
Prison Term - 1WW
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature can't attack or block, and its activated
abilities can't be played.
Whenever a creature comes into play under an opponent's control, you
may attach Prison Term to that creature.
Illus. Zoltan Boros & Gabor Szikszai
#18/301
Resplendent Mentor - 4W
Creature - Kithkin Cleric (Uncommon)
White creatures you control have "{T}: You gain 1 life."
2/2
#19/301
Rune-Cervin Rider - 3W
Creature - Elf Knight (Common)
Flying
{gw}{gw}: Rune-Cervin Rider gets +1/+1 until end of turn.
2/2
Runed Halo - WW
Enchantment (Rare)
As Runed Halo comes into play, name a card.
You have protection from the named card. (You can't be targeted
by it, and all damage that would be dealt to you by it is prevented)
#21/301
Safehold Sentry - 1W
Creature - Elf Warrior (Common)
{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn.
2/2
#22/301
Spectral Procession - {2w}{2w}{2w}
Sorcery (Uncommon)
Put three 1/1 white Spirit creature tokens with flying into play.
Illus. Jeremy Enecio
#23/301
Strip Bare - W
Instant (Common)
Destroy all Auras and Equipment attached to target creature.
#24/301
Twilight Shepherd - 3WWW
Creature - Angel (Rare)
Flying, vigilance
When Twilight Shepherd comes into play, return to your hand all
cards in your graveyard put there from play this turn.
Persist (When this creature is put into a graveyard from play, if
it had no -1/-1 counters on it, return it to play under its owner's
control and put a -1/-1 counter on it.)
5/5
Windbrisk Raptor - 5WW
Creature - Bird (Rare)
Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous
rage that shook the heavens.
5/7
#26/301
Woeleecher - 5W
Creature - Elemental (Common)
{W}, {T}: Remove a -1/-1 counter from target creature. If you do,
you gain 2 life.
3/5
#27/301
Blue (27/)
Advice of the Fae - {2u}{2u}{2u}
Sorcery (Uncommon)
Look at the top five cards of your library. If you control more
creatures than each other player, put two of those cards into your
hand. Otherwise, put one of those cards into your hand. Put the rest
on the bottom your library in any order.
Illus. Chippy
#28/301
Biting Tether - 4U
Enchantment - Aura (Uncommon)
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted
creature.
#29/301
Briarberry Cohort - 1U
Creature - Faerie Soldier (Common)
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue
creature.
A Clique can cause far more mischief than one faerie on its own.
1/1
Illus. Carl Critchlow
#30/301
Cerulean Wisps - U
Instant (Common)
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Consign to Dream - 2U
Instant (Common)
Return target permanent to its owner's hand. If that permanent is
red or green, put it on top of its owner's library instead.
"Dreams are fleeting. Reality even more so." - Oona, queen of the
fae
Illus. Richard Kane Ferguson
#32/301
Counterbore - 3UU
Instant (Rare)
Counter target spell. Search its controller's graveyard, hand, and
library for all cards with the same name as that spell and remove
them from the game. That player then shuffles his or her library.
Illus. Wayne England
#33/301
Cursecatcher - U
Creature - Merfolk Wizard (Uncommon)
Sacrifice Cursecatcher : Counter target instant or sorcery spell
unless its controller pays {1}.
1/1
#34/301
Deepchannel Mentor - 5U
Creature - Merfolk Rogue (Uncommon)
Blue creatures you control are unblockable.
2/2
Illus. Jesper Ejsing
#35/301
Drowner Initiate* - U
Creature - Merfolk Wizard (Common)
Whenever a player plays a blue spell, you may pay {1}. If you do,
target player puts the top two cards of his or her library into his
or her graveyard.
1/1
Illus. E. M. Gist
#36/301
Faerie Swarm* - 3U
Creature - Faerie (Uncommon)
Flying
Faerie Swarm's power and toughness are each equal to the number of
blue permanents you control.
*/*
Flow of Ideas - 5U
Sorcery (Uncommon)
Draw a card for each Island you control.
Ghastly Discovery - 2U
Sorcery (Common)
Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped
creatures you control that share a color with it. When you do, copy
it.)
Korrigans, spirits bound to sources of water, shriek when they
come upon their own drowned corpses.
Illus. Howard Lyon
#39/301
Isleback Spawn - 5UU
Creature - Kraken (Rare)
Shroud
Isleback Spawn gets +4/+8 if a library has twenty or fewer cards in
it.
4/8
Illus. Mark Tedin
#40/301
Kinscaer Harpoonist - 3U
Creature - Kithkin Soldier (Common)
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature
lose flying until end of turn.
The suspicious kithkin of Kinscaer patrol the skies, their eyes
attuned to the shapes of outsiders.
2/2
Illus. Thomas M. Baxa
#41/301
Knacksaw Clique - 3U
Creature - Faerie Rogue (Rare)
Flying
{1}{U}, {Q}: Target opponent removes the top card of his or her
library from the game. Until end of turn, you may play that card.
({Q} is the untap symbol)
Most of the Knacksaw Clique's skills were hewn from the minds of
others.
1/4
Illus. Steven Belledin
#42/301
Leech Bonder - 2U
Creature - Merfolk Soldier (Uncommon)
Leech Bonder comes into play with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto another target
creature. ({Q} is the untap symbol)
Some don't know his face, but his pets are a dead giveaway.
3/3
Illus. E. M. Gist
#43/301
Merrow Wavebreakers - 4U
Creature - Merfolk Soldier (Common)
{1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn.
({Q} is the untap symbol)
3/3
Illus. Alex Horley-Orlandelli
#44/301
Parapet Watchers - 2U
Creature - Kithkin Soldier (Common)
{wu}: Parapet Watchers gets +0/+1 until end of turn.
2/2
Prismwake Merrow - 2U
Creature - Merfolk Wizard (Common)
Flash
When Prismwake Merrow comes into play, target creature becomes the
color or colors of your choice until end of turn.
2/1
Puca's Mischief - 3U
Enchantment (Rare)
At the beginning of your upkeep, you may exchange control of target
nonland permanent you control and target nonland permanent an
opponent controls with an equal or lesser converted mana cost.
Illus. Scott Altmann
#47/301
Put Away - 2UU
Instant (Common)
Counter Target Spell. You may shuffle up to one target card from
your graveyard into your library.
Illus. Matt Cavotta
#48/301
River Kelpie - 3UU
Creature - Beast (Rare)
Whenever River Kelpie or another permanent is put into play from a
graveyard, draw a card.
Whenever a card is played from a graveyard, draw a card.
Persist
3/3
Illus. Jeff Easley
#49/301
Savor the Moment - 1UU
Sorcery (Rare)
Take an extra turn after this one.
Skip the untap step of that turn.
The merrow took a moment for herself.
She never gave it back.
Sinking Feeling - 2U
Enchantment - Aura (Common)
Enchant creature
Enchanted Creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature:
Untap this creature."
#51/301
Spell Syphon - 1U
Instant (Common)
Counter target spell unless its controller pays {1} for each blue
permanent you control.
Thought Reflection - 4UUU
Enchantment (Rare)
If you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of a sage.
Illus. Terese Nielsen & Ron Spencer
Whimwader - 4U
Creature - Elemental (Common)
Whimwader can't attack unless defending player controls a blue
permanent.
6/4
#54/301
Black (27/)
Aphotic Wisps - B
Instant (Common)
Target creature becomes black and gains fear until end of turn.
Draw a card.
Illus. Jim Nelson
#55/301
Ashenmoor Cohort - 5B
Creature - Elemental Warrior (Common)
Ashenmoor Cohort gets +1/+1 as long as you control another black
creature.
"Bad card is baaaaaaaaad"
4/3
Beseech the Queen - {2b}{2b}{2b}
Sorcery (Uncommon)
({2b} can be paid with any two mana or with {B}. This card's
converted mana cost is 6.)
Search your library for a card with converted mana cost less than or
equal to the number of lands you control, reveal it, and put it into
your hand. Then shuffle your library.
Those who hear her go mad with inspiration.
Illus. Jason Chan
#57/301
Blowfly Infestation - 2B
Enchantment (Uncommon)
Whenever a creature is put into a graveyard from play, if it had a
-1/-1 counter on it, put a -1/-1 counter on target creature.
Cinderbones - 2B
Creature - Elemental Skeleton (Common)
Wither
{1}{B}: Regenerate Cinderbones.
"Not only coal lies in a bed of ash."
1/1
Illus. Carl Critchlow
#59/301
Cinderhaze Wretch - 4B
Creature - Elemental Shaman (Common)
{T}: Target player discards a card. Play this ability only any time
you could play a sorcery.
Put a -1/-1 counter on Soot-veiled Rogue: Untap Cinderhaze Wretch.
3/2
Corrosive Mentor - 2B
Creature - Elemental Rogue (Uncommon)
Black creatures you control have wither.
Guttering cinders stoke their dying flames by snuffing out the
lights of others.
1/3
Illus. Daarken
#61/301
Corrupt - 5B
Sorcery (Uncommon)
Corrupt deals damage equal to the number of Swamps you control to
target creature or player. You gain life equal to the damage dealt
this way.
Crowd of Cinders - 3B
Creature - Elemental (Uncommon)
Fear
Crowd of Cinders' power and toughness are each equal to the number
of black permanents you control.
*/*
#63/301
Disturbing Plot - 1B
Sorcery (Common)
Return target creature card in a graveyard to its owner's hand.
Conspire
See also: any movie involving Johnny Depp and Tim Burton
#64/301/301
Dusk Urchins - 2B
Creature - Ouphe (Rare)
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for
each -1/-1 counter on it.
They spawn from shadow, wrecking chaos until shadow claims them
again.
4/3
Illus. Darrell Riche
Faerie Macabre - 1BB
Creature - Faerie Rogue (Common)
Flying
Discard Faerie Macabre: Remove up to two target cards in graveyards
from the game.
2/2
#66/301
Gloomlance - 3BB
Sorcery (Common)
Destroy target creature. If that creature was green or white, its
controller discards a card.
Illus. Zoltan Boros & Gabor Szikszai
#67/301
Hollow Barghest* - 5BB
Creature - Demon Hound (Rare)
At the beginning of your upkeep, if you have no cards in hand, each
opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no
cards in hand, he or she loses 2 life.
7/6
Illus. Eric Fortune
#68/301
Hollowsage - 3B
Creature - Merfolk Wizard (Uncommon)
Whenever Hollowsage becomes untapped, you may have target player
discard a card.
2/2
Illus. Lucio Paarrillo
#69/301
Incremental Blight* - 3BB
Sorcery (Uncommon)
Put a -1/-1 counter on target creature, two -1/-1 counters on
another target creature, and three -1/-1 counters on a third target
creature.
#70/301
Loch Korrigan - 3B
Creature - Spirit (Common)
{ub}: Loch Korrigan gets +1/+1 until end of turn.
1/1
Illus. Daarken
#71/301
Midnight Banshee - 3BBB
Creature - Spirit (Rare)
Wither (This deals damage to creatures in the form of -1/-1
counters.)
At the beginning of your upkeep, put a -1/-1 counter on each
nonblack creature.
Many have heard the beginning of its low, sustained shriek but
few the end.
5/5
Illus. Daarken
#72/301
Plague of Vermin - 6B
Sorcery (Rare)
Starting with you, each player may pay any amount of life. Repeat
this process until no one pays life. Each player puts a 1/1 black
Rat creature token into play for each 1 life he or she paid this
way.
Polluted Bond - 3BB
Enchantment (Rare)
Whenever a land comes into play under an opponent's control, that
player loses 2 life and you gain 2 life.
Illus. Michael Sutfin
#74/301
Puppeteer Clique - 3BB
Creature - Faerie Wizard (Rare)
Flying
When Puppeteer Clique comes into play, put target creature card in
an opponent's graveyard into play under your control. That creature
gains haste. At end of turn, remove that creature from the game.
Persist (When this creature is put into a graveyard from play, if
it had no -1/-1 counters on it, return it to play under its owner's
control with a -1/-1 counter on it)
3/2
Illus. Daren Bader
#75/301
Rite of Consumption - 1B
Sorcery (Common)
As additional cost to play Rite of Consumption, sacrifice a
creature.
Rite of Consumption deals damage equal to the sacrificed creature's
power to target player. You gain life equal to the damage dealt this
way.
Illus. Ron Spencer
#76/301
Sickle Ripper - 1B
Creature - Elemental Warrior (Common)
Wither (This deals damage to creatures in the form of -1/-1
counters.)
His sickle was forged in the heat of another cinder's funeral
pyre.
2/1
Illus. Dan Scott
#77/301
Smolder Initiate - B
Creature - Elemental Shaman (Common)
Whenever a player plays a black spell, you may pay {1}. If you do,
target player loses 1 life.
1/1
Illus. Chippy
#78/301
Splitting Headache - 3B
Sorcery (Common)
Choose one - Target player discards two cards; or target player
reveals his or her hand. You choose a card from it. That player
discards that card.
Torture - B
Enchantment - Aura (Common)
Enchant creature.
{1}{B}: Put a -1/-1 counter on enchanted creature.
Wound Reflection* - 5B
Enchantment (Rare)
At the end of each turn, each opponent loses life equal to the life
he or she lost this turn. (Damage causes loss of life.)
#81/301
Red (27/)
Blistering Dieflyn - 3R
Creature - Imp (Common)
Flying
{br}: Blistering Dieflyn gets +1/+0 until end of turn.
0/1
Bloodmark Mentor - 1R
Creature - Goblin Warrior (Uncommon)
Red creatures you control have first strike.
1/1
Bloodshed Fever - R
Enchantment - Aura (Common)
Enchant creature
Enchanted creature attacks each turn if able.
#84/301
Boggart Arsonists - 2R
Creature - Goblin Rogue (Common)
Plainswalk
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or
Plains.
The Aurora transformed Nibb and Gyik from mischief-makers into
feral marauders. They still don't know much about tool safety.
2/1
Illus. Jesper Ejsing
#85/301
Burn Trail - 3R
Sorcery (Common)
Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped
creatures you control that share a color with it. When you do, copy
it and you may choose a new target for the copy.)
Illus. Nils Haam
Cragganwick Cremator - 2RR
Creature - Giant Shaman (Rare)
When Cragganwick Cremator comes into play, discard a card at random.
If you discard a creature card this way, Cragganwick Cremator deals
damage to target player equal to the discarded creature card's
power.
Each night that his bowl fills, a village mourns.
5/4
Illus. Jeremy Enecio
Crimson Wisps - R
Instant (Common)
Target creature becomes red and gains haste until end of turn.
Draw a card.
Deep-Slumber Titan - 2RR
Creature - Giant Warrior (Rare)
Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Do not disturb.
7/7
Illus. Steve Prescott
Elemental Blessing - 3R
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens
with haste into play, where X is this creature's power. Remove them
from the game at end of turn."
Illus. Cyril Van Der Haegen
#90/301
Ember Gale - 3R
Sorcery (Common)
Creatures target player controls can't block this turn.
Ember Gale Deals 1 damage to each white and/or blue creature that
player controls.
Flame Javelin - {2r}{2r}{2r}
Instant (Uncommon)
Flame Javelin deals 4 damage to target creature or player.
#92/301
Furystoke Giant - 3RR
Creature - Giant Warrior (Rare)
When Furystoke Giant comes into play, each other creature you
control gains "{T}: This creature deals 2 damage to target creature
or player" until end of turn.
Persist
3/3
Illus. Ralph Horsley
#93/301
Horde of Boggarts - 3R
Creature - Goblin (Uncommon)
Horde of Boggarts's power and toughness are each equal to the number
of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
*/*
Inescapable Brute - 5R
Creature - Giant Warrior (Common)
Wither
Inescapable Brute must be blocked if able.
3/3
Intimidator Initiate - R
Creature - Goblin Shaman (Common)
Whenever you play a red spell, you may pay {1}. If you do, target
creature can't block this turn.
1/1
Jaws of Stone - 5R
Sorcery (Uncommon)
Jaws of Stone deals X damage divided as you choose among any number
of target creatures and/or players, where X is the number of
Mountains you control as you play Jaws of Stone.
When giants find their mountain homes infested, they have a whole
range of solutions.
Illus. Zoltan Boros & Gabor Szikszai
Knollspine Dragon - 5RR
Creature - Dragon (Rare)
Flying
When Knollspine Dragon comes into play, you may discard your hand
and draw cards equal to the damage dealt to target opponent this
turn.
7/5
Knollspine Invocation - 1RR
Enchantment (Rare)
{X}, Discard a card with converted mana cost X: Knollspine
Invocation deals X damage to target creature or player.
Witches tempted by the power of flame gathered to study in the
ruins of Spinerock Knoll.
Mudbrawler Cohort - 1R
Creature - Goblin Warrior (Common)
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red
creature.
1/1
Power of Fire - 1R
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target
creature or player."
The cinders believe their flame was stolen by the one they call
the Extinguisher. All who now wield fire draw their desperate wrath.
Illus. Trevor Hairsine
#101/301
Puncture Bolt - 1R
Instant (Common)
Puncture Bolt deals 1 damage to target creature. Put a -1-/1 counter
on that creature.
Cinder pyromancers count their success by counting their enemies'
smoking holes.
Pyre Charger - RR
Creature - Elemental Warrior (Uncommon)
Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
1/1
Rage Reflection* - 4RR
Enchantment (Rare)
Creatures you control have double strike.
#104/301
Rustrazor Butcher - 1R
Creature - Goblin Warrior (Common)
First Strike
Wither
1/2
Illus. Ron Spencer
#105/301
Slinking Giant - 2RR
Creature - Giant Rogue (Uncommon)
Wither
Whenever Slinking Giant blocks or becomes blocked, it get -3/-0
until end of turn.
4/4
Illus. Dave Kendall
#106/301
Smash to Smithereens - 1R
Instant (Common)
Destroy target artifact. Smash to Smithereens deals 3 damage to that
artifact's controller.
Illus. Pete Venters
#107/301
Wild Swing - 3R
Sorcery (Uncommon)
Choose three target nonenchantment permanents. Destroy one of them
at random.
108/301
#108/301
Green (27/)
Crabapple Cohort - 4G
Creature - Treefolk Warrior (Common)
Crabapple Cohort gets +1/+1 as long as you control another green
creature.
4/4
Devoted Druid - 1G
Creature - Elf Druid (Common)
{T}: Add {G} to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0/2
Dramatic Entrance - 3GG
Instant (Rare)
You may put a green creature card from your hand into play.
Some things aren't worth waiting for.
Illus. Mike Dringenberg
#111/301
Drove of Elves - 3G
Creature - Elf (Uncommon)
Drove of Elves's power and toughness are each equal to the number of
green permanents you control.
Drove of Elves can't be the target of spells or abilities your
opponents control.
"The light of beauty protects our journeys through darkness."
*/*
Illus. Larry Mcdougal
#112/301
Farhaven Elf - 2G
Creature - Elf Druid (Common)
When Farhaven Elf comes into play, you may search your library for a
basic land card and put that card into play tapped. If you do,
shuffle your library.
1/1
Flourishing Defenses - 4G
Enchantment (Uncommon)
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1
green Elf Warrior creature token into play.
#114/301
Foxfire Oak - 5G
Creature - Treefolk Shaman (Common)
{rg}{rg}{rg}: Foxfire Oak gets +3/+0 until end of turn.
3/6
Gleeful Sabotage - 1G
Sorcery (Common)
Destroy target artifact or enchantment.
Conspire
#116/301
Gloomwidow - 2G
Creature - Spider (Uncommon)
Reach
Gloomwidow can block only creatures with flying.
3/3
Gloomwidow's Feast - 3G
Instant (Common)
Destroy target creature with flying. If that creature was blue or
black, put a 1/2 green Spider creature token with reach into play.
Each night, gloomwidows cull fresh prey for their ravenous
hatchlings.
Illus. Thomas M. Baxa
#118/301
Howl of the Night Pack - 6G
Sorcery (Uncommon)
Put a 2/2 green Wolf creature token into play for each Forest you
control.
#119/301
Hungry Spriggan - 2G
Creature - Goblin Warrior (Common)
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
If a spriggan's eyes are larger than its stomach, it has ways to
remedy the situation.
1/1
Illus. Drew Tucker
#120/301
Juvenile Gloomwidow - GG
Creature - Spider (Common)
Reach
Wither
1/3
Illus. Thomas M. Baxa
#121/301
Mana Reflection - 4GG
Enchantment (Rare)
If you tap a permanent for mana, it produces twice as much of that
mana instead.
#122/301
Mossbridge Troll - 5GG
Creature - Troll (Rare)
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than
Mossbridge Troll with total power 10 or greater: Mossbridge Troll
gets +20/+20 until end of turn.
5/5
Illus. Jeremy Jarvis
#123/301
Nurturer Initiate - G
Creature - Elf Shaman (Common)
Whenever a player plays a green spell, you may pay {1}. If you do,
target creature gets +1/+1 until end of turn.
1/1
Illus. Jim Pavelec
#124/301
Presence of Gond - 2G
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature
token into play."
#125/301
Prismatic Omen - 1G
Enchantment (Rare)
Lands you control are every basic land type in addition to their
other type.
#126/301
Raking Canopy - 1GG
Enchantment (Uncommon)
Whenever a creature with flying attacks you, Raking Canopy deals 4
damage to it.
"Raven's Run has awoken, and ravens will no longer cry in it's
branches."
-Roon Ghastbark
Illus. Heather Hudson
#127/301
Roughshod Mentor - 5G
Creature - Giant Warrior (Uncommon)
Green creatures you control have trample.
He didn't hear the cries of the treefolk whose branches he
snapped or of the elves caught underfoot. He had eyes only for the
path ahead.
5/4
Illus. Steven Belledin
#128/301
Spawnwrithe - 2G
Creature - Elemental (Rare)
Trample
Whenever Spawnwrithe deals combat damage to a player, put a token
into play that's a copy of Spawnwrithe.
Its victims feel only an itchy, wriggling feeling just under
their skin. By then, it's far too late.
2/2
Illus. Daarken
#129/301
Toil to Renown - 1G
Sorcery (Common)
You gain 1 life for each artifact, creature, and land you control
that's tapped.
Illus. Larry Mcdougal
#130/301
Tower Above - {2g}{2g}{2g}
Sorcery (Uncommon)
({2g} can be paid with any two mana or with {G}. This card's
converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample,
wither and "When this creature attacks, target creature blocks it
this turn if able." (It deals damage to creatures in the form of
-1/-1 counters.)
Illus. Thomas Denmark
Viridescent Wisps - G
Instant (Common)
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
Wildslayer Elves - 3G
Creature - Elf Warrior (Common)
Wither
3/3
Illus. Dave Kendall
#133/301
Witherscale Wurm - 4GG
Creature - Wurm (Rare)
Whenever Witherscale Wurm blocks or becomes blocked by a creature,
that creature gains wither until end of turn.
When Witherscale Wurm deals damage to a player, remove all -1/-1
counters from it.
9/9
Illus. Thomas M. Baxa
#134/301
Woodfall Primus - 5GGG
Creature - Treefolk Shaman (Rare)
Trample
When